Watch tonight’s Ubisoft Forward showcase right here with us



We’re heading to the desert planet of Tattooine. Atmospheric music – that pensive music of Star Wars – ponders along in the background. There’s Mos Eisley, “the legendary hub of scum and villainy”.


It’s sun-baked and packed with detail. Machines intermingle with sand. Naturally, the Hutt Cartel is a big presence here. The footage is montaging a bit now so we can see the various angles of Mos Eisley. We go to the cantina and then in the blink of an eye we’re on a speeder bike of some description, kicking up dust as we speed into the desert.


We’ve reached our destination. We’re looking for a storehouse – a fortress, really. Kay is using binoculars to scout the walls before heading there. Cut to Kay grappling up a platform she just spotted with her binocs. Now she’s crouching – the universal language of stealth, and hopping over rocks to get closer to unaware enemies.


She sends her companion creature Nix to attack, before she wades in with some solid uppercuts. She asks Nix to scan the area with some kind of extroardinary senses. Then she’s in an punching a Rhodian in the face. Picking a lock, now, to steal some intele. An enemy walks in and we’ve been spotted. Kay fires from the hip but there’s a lot of resistance outside. “We’re in trouble, pal.” You sure are.


A kind of dog lizard grabs her arm and hangs on, until she boots it off. She’s running and gunning with her pistol. It’s active, it’s got forward momentum. Now, she’s otu of there, and we cut to a hut in the dark. It’s the bounty hunter we’re looking for, a withered old lizard-looking character.


We’re asking them to teach us, and it looks like there’s a showdown test before they will. It’s a side-quest of sorts, basically, and we’re promised many, many more. I’m exhausted just thiking about it.



Leave a Reply

Your email address will not be published. Required fields are marked *