The core philosophy of Stars Reach revolves around creating a persistent, terraformable world where player actions have a significant impact. The game’s environment is designed to be a fully simulated sandbox galaxy, where natural elements like tree growth, water currents, and biome-specific conditions dynamically interact. This level of detail extends to the procedurally-generated planets, ensuring a varied and evolving gameplay experience. Koster’s vision for Stars Reach is to expand upon the features that have defined his previous games, while also looking forward with innovative redesigns rather than relying on established MMO tropes. The game aims to be a new benchmark in player freedom and world-building within the MMO genre.
Image Credit: Playable Worlds